Kerbin | Kerbal Space Program Wiki | Fandom Only the fuel tanks attached to rockets have any oxidiser in them. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. 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Planes in Space - The Kerbal Player's Guide [Book] Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. Cookie Notice The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . below 5,000 m), since the engine's extreme maneuverability may allow the aircraft to perform turns sharply enough to break up in flight. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. All rights reserved. Been a while since I've flown stock*, but I've heard that, for maximum efficiency, you want one turbojet for every 7.5 tons, and about four ram intakes for each turbojet. Put a couple of radial mount parachutes just above the com and add a reaction wheel. Another problem is jet engines stealing fuel from the rockets' tanks - you may want to pump the fuel manually (requires an R&D centre upgrade) or add some pipes between them. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. It flames out at 25,000. Incidentally, for these speeds and altitudes, ordinary jets are the better choice. To avoid running out of fuel altogether, I have a second plane with small tanks (no oxidizer) attached directly to the jet engines, and the rockets attached behind the fuselage, which is entirely oxidized tanks. 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References More air is better. So that means that even if you are inside the atmosphere but still orbital (such as during aerobraking), your science will not count as "Inside the atmosphere", For example, orbiting Kerbin above 250km altitude, your science is counted as "In Space High over Kerbin." My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them. I tried building a plane but can't climb higher than about 11,000m (I don't have many plane parts yet, though). Don't be too surprised if KSP's aero model breaks down in edge cases. Paste as plain text instead, This can be done with moar boosters or more calculated wing and body design, depending on the aero model you use. . at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. You may be correct and that 3 engine plane is a lemon. Or is it the same for all celestial bodies? Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. with a thrust vectoring range of only 3 degrees. What determines the maximum altitude a plane can reach? My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. Clear editor. But my guess is that these same general principles would probably apply to FAR, and that all that would change would be the numbers involved. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The drag differential is because your long-wing layout is using a bunch of struts, and the reason your delta-wing has a higher ceiling is because it has more wing area to provide lift. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. Your link has been automatically embedded. The benefits should be obvious. Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. How can I make money in the new career mode? TLDR: You need parts you don't have to make a plane that flies that high. Pasted as rich text. Originally posted by lord bird: yep thats right jool has a surface. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. Learn more about Stack Overflow the company, and our products. Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). This makes jets built using this engine considerably more maneuverable. Jet engine - Kerbal Space Program Wiki The main body is a fuel tank with a Swivel engine at the end. Don't rely on the efficiency indicator! Its an approximation missing someelements. The most efficient way is, of course, to make a high altitude (or space) plane. AoA and G-force moderation. Ksp engine altitudes : r/KerbalSpaceProgram - reddit Rationale: If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any AoA at all on the wings. Designing a High Altitude Jet | KSP: Making Space Home Thats my problem right now. Basically I can hit a target altitude of 20,000m but can not maintain it. These designs are great for getting around Kerbin quickly, but without going orbital. 2.) Contents 1 Usage 2 Construction 3 Categories 3.1 Airplane 3.2 Seaplane 3.3 Spaceplane 3.4 VTOL 3.5 Glider 3.6 Mothership 4 Operation 4.1 Flight records 5 Notes Usage The high performance engine for me performs pretty good till about 15000 meter. Main goals: Auto-trimming. Evidence. a screenshot of kerbal space program 2. by: lord bird. Planes in Space. probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. I got this game so I could over-engineer rockets, so I mostly ignore the airplanes. All trademarks are property of their respective owners in the US and other countries. The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. I looked into the .cfg files and there are no special properties allocated to them. It will be expensive and time consuming. Be aware that heat buildup can gradually become a problem when the afterburners are used in sustained flight. And how many km can I expect to get per v (as calculated by Engineer redux Kerbin atmospheric stats, I know this is weird with planes)? Connect and share knowledge within a single location that is structured and easy to search. The best answers are voted up and rise to the top, Not the answer you're looking for? So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. Your previous content has been restored. For more information, please see our Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. Because when your engine has to take in air forcefully it automatically means there isn't enough surrounding your engine and that again means that air density and therefor air resistance must be pretty low too. You could try combining the two. The U-2's published maximum altitude is somewhere above 74,000 feet. Once I'm near or in the target area, I set the throttle to 0 and start the Swivel. There are two factors to that: how thick the air is, how fast the ship is going. Third, which I haven't given a good try, would be a carefully-timed deorbit maneuver so you come down through your desired location as you fall from space. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity.
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