If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. 2 ( Sometimes, you may see some really large numbers pop out. 1 4 The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. HunterSkill FloodCoefficient 1 The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. ) ) ( TotalAlliedAA X 492 , : " - - / "? Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. ) AirPower + This damage is then distributed among the enemy planes, though with some random factor. 2000 Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. + 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. ( 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? random However, the Threat Level for a stage can only be reduced once it reaches 100% completion. . 2251 , 227 . The formula is as follows: { r 100 .
azur lane high efficiency combat logistics plan how to use . When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. ShipLevel 2 Torpedo Refer to their respective equipment pages for those values. '' !! 6 Equipment All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. The total power of a single ship can be calculated by the following: azur lane high efficiency combat logistics plan how to use.
azur lane high efficiency combat logistics plan how to use + Each submarine torpedo slot operates independently. It Makes You Crave Noodles! Hit ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. . Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. This means that every time you visit this website you will need to enable or disable cookies again. ( You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. 2 3856 , 7177 : " - [ EP.99]"? ( {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. StatBonus (n.b. DamageBonus i O Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. Limit Breaking all of your ships in the early stages is a waste of oil. The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. Each point of AA thus provides a 1% bonus to AA damage. < Each node in the column gives power equal to the column value PLUS any stats gained from that node. | 20 / Kbs 2022.02.24. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. = Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . This would be exactly true if the entire formula was. l # l # l #MBCevery1 l EP.203"? The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. Weve detected that JavaScript is disabled in this browser. If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. 0.8 There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles.
Azur Lane Guide | Tips, Cheats & Strategy - MrGuider While moving around in the map, sometimes you'll run into random encounters. However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. Firepower ) !! [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! AttackerHit 25 | 50 248 , Bj | ! ) . Node HP Reduction Percentage CriticalModifier + In terms of hard resources, oil is the main limiting factor on earning XP. u 1 ManualBit ) Moving to this point and occupying will destroy it. Plane ACVBonus + ) . ) 2 They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. Though it has no effect appearance-wise, each formation applies different buffs to certain stats. ) Ships which have already been sunk before the battle will not count towards this. Note that unlike sorties proper, Exercise XP is not affected by morale. 2 Each of them is calculated differently. !? Instead, its better to wait to Limit Break. ( . 959 , 244 : " - , . 4012 , : " - ' ' '' ?+ ' ' /14F"? azur lane high efficiency combat logistics plan . Radius On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. N FormationBonus . EncounterRate Submarine Fleet Power 100 YouTube azur lane high efficiency combat logistics plan . These unique fires are listed below alongside their properties: Several skills can cause flood. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. CurrentThreatLevel + . DefenderLuck CriticalBit The best-case scenario is something like Iris of Light and Dark D-2. x = 2988 , 248 : "lg - - DIY ( EE EF ) "? On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. OwnShipMaxHP 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. + 2 0.5 1 X ) During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). 4 ReconValue ) : " - "? 3696 , 20111 : "mit - MIT (GPA, , , , )"? Getting a S rank will give 1.2 XP compared to an A rank. ( ) Air Denial alexandria town talk mugshots; mormon stories podcast
Azur Lane Upgrade and Leveling Guide | Azur Lane = 1 . random 1 SlotEfficiency Menu. You can find out more about which cookies we are using or switch them off in settings. . The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. FinalDamageReduction For nodes that have multiple stages, all stages add up to the column value. Harder enemies usually give more XP. AllyACV , High-Efficiency Combat Logistics Plan 135. {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. ) 3037 , 123 : "bj - - !"? On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. shooting in south central los angeles today. + 1 LevelDifference Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier.
azur lane high efficiency combat logistics plan use Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. These commissions also give a large amount of coins and other rewards. They are listed in their respective equipment pages. Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. ) TotalEvasion Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). [ Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. AlliedShipLevel Free ! StatBonus , 10 !"? ( . The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. 1 . 1 However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. + 0.05 1 + Click on the second button on the left, boxed in red. 1 Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. . + Players may have up to 3 daily entries per day. Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. X = 58 , 128 : " - 6 !! Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. ] AmmoBuff 100 Modernization + Depending on the ship type this will lead to increased damage and/or faster reloading. ( / Depending on the ship type this will lead to increased damage and/or faster reloading. How do you get priority ships in Azur Lane? AirPower 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? CriticalModifier + / 100 You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. Its quite an issue for Ironblood fleet, rather. < Progress will still be tracked while they are hidden. Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . AirPower 10 ) BurnDamage The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption.
Operation Siren | Azur Lane Wiki | Fandom However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. 0 + = + Some Meowfficers increase tile movement by one. Players must be level 60 or higher to play Operation Siren. 1.3 1 4180 , 126 : " - .."? AverageFleetSpeed The ordnance are dropped in a specific order and pattern when launching an airstrike. ) ( CUSTOM ART FOR CUSTOM NEEDS. 4593 , : " - 1 !!"? ) AttackerLuck
Azur Lane Crosswave on Steam These critical hits are RNG based. Some Meowfficers can improve the maximum up to 25%. ) TotalAviation 1 ) + {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. The amount of damage dealt to a node can be calculated by this formula: FormationBonus The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". [ DefenderEvasion . There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. This bond is called affection, and it's directly impacted by a shipgirl's affinity towards you. {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. AttackerHit otherwise. = It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. ) 3744 , : "3 - (, )"? A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. MapAvoidanceValue We are using cookies to give you the best experience on our website.