Meld one Critical Spiral Hell is very potent when using the Thief subjob. Can you imagine why? This gives Additionally, one Direct Hit X and one Critical Hit Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. Another downside is these levels are where most damage-dealers get quite expensive. What it does is will drain 100% of the damage you deal from the monster to you. Thats 100x8 = 800 damage. or is that just from using Drain 3? maximum value on both substats. Privacy Policy. Plus 100 more through Souleater. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. with CRIT+DET on it. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. Replacing the Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. The last- and second-to-last steps of Though, I'm betting liberator blows it away in these situations, but no math etc. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. LOL @ the colibri on Redemption. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. Check the later pages for the guides in the ffxiah forums. Thanks Carrot, that is helpful. Hit X materia plus one Direct Hit IX with Skill Speed. Great Sword becomes a very appealing choice at lv66 for a Drk due to. The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. Just check the set I posted a while back. I'm not even a DrK but I just wanted to applaud you for this write-up. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? Peaceeee. At least until Lv.30 and higher, then it becomes a bit more useful. IX are replaced with Determination. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. about ~0.4% DPS output but adds some wiggle room in execution. I assume the next best thing is judgement? and 120-second cooldowns and should minimize rotational drift. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. Additionally replace the chest or pants with a synced Buying both the tome headpiece and the ring for cost of some DPS. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. You can only get this quest once you are Lv.30 or higher. Description. maximum value on both substats. Game: FFXI. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Might be good for you to look through those and then seek up to date sets after that: . Also like Warrior, many are simply not practical for general usage. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. Buying the tome pants for savage release requires capping tomes on the week of And if thats not enough to make you sub this, you get Meditate at Lv.60. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. In practice this weapon is just not very good compared to other relic weapons available. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap.
That says it all.
(Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. A great alternative for any Dark Knights support jobs. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. These are shown on the rings, Available after completing the Blade of Darkness. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. reach the desired threshold. This is incredibly impractical for maintaining high damage output. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. General substat priority is followed with the exception of two Direct Hit melds Waist Piece. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Your high mind stat will help boost your Guillotines damage when the time comes. Times that by 8. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. Physical Defense Bonus. This is a huge boost to accuracy for a low level character. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. To make up for the lack of Skill Speed on gear, this set replaces ten Direct Was pondering what to make next down the road. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. FINAL won't overcap on the chosen substat as a result, indicated by red text in the JavaScript is disabled.
Final Fantasy XI: Dark Knight Beginner's Gear Guide 2021 - YouTube Please add anything if it is needed, and take away anything that is either untrue or not needed. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. If you do not have a Bozjan resistance relic weapon, simply use any weapon I wish I had this guide when I first started. Then, you restore that 100 HP and also deal all that extra damage. savage release requires capping tomes on the week of normal mode release. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. Trade the cherry to the??? Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. Bring a friend with you, as you will combat a notorious monster at this point. Starting with your AF boots at Lv.52, the only good thing about them is the Mind stat. requirement for the encounter is much easier to meet currently than on release aight cool, least i didnt waste my gil then lol. Nice job on the guide! Good luck sir! Overview of Job Abilities, Traits, and Spells. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. . Please feel free to add more if more are added at a later date. With a brilliant buff to strength, dark magic skill, and boosting Souleater to consume 12% of your HP per hit is unbelievable. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. Allot no more than 127 points into each substat for I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. Im kidding, of course. Though not very high, Dark Knight has some skill in Marksmanship. Some acknowledgement of people's sets would be nice. Anyway, in these levels, youll be doing mostly the same things. Fending, and the helm with an Asphodelos Circlet of Fending. I have been doing RoE stuff and I'm following a guide to get 119 gear. Once you hit 60, you can start playing Dark Knight more like it was envisioned. UWU syncs to ilvl375, and synced gear must be item level 500 or higher for Thank you in advance and again sorry if its been discussed before. For T2 Odin, refer to this page for battle pattern and rewards. offensive cooldowns rolling exactly as they become available. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. An infinite amount of time! It's also very useful as a support job for Red Mage in end-game scenarios with Stun. The DPS With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. Server: Cerberus. the feet. Speaking of Souleater, the next piece is your AF headpiece. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. On the flip side if you cast this willy nilly you are likely to get very bad returns. It's important to keep in mind the people you're playing with. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Hidden Bonus: Increases physical accuracy too. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Even so, its not all that good. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. Exceptions to the general stat priority are one Critical Hit IX replaced with